Bird Flocking on GPU - CUDA
Bird Flocking Simulation Bird flocking is an extremely interesting natural phenomenon that have been widely studied as witnessed by the number of papers in literature). I will present here a work on aggregate motion of large number of boids in a virtual environment with the presence of predators using CUDA as computational framework. Collective motion or flocking appears at different fields and scales in nature and several mathematical tools have been developed for analyzing such motions organism are threaten as particles in Brownian motion combined with attraction/repulsion forces Differential equation models Agent based models. The model presented here is based on a work of Reynolds (1987)… Read More »Bird Flocking on GPU - CUDA